![]() His answer, Spore, is being released in stores and online for PCs and Macs in Europe on Friday and in North America this weekend.Īs an intelligent romp through the sometimes contradictory realms of science, mythology, religion and hope about the universe around us, Spore both provokes and amuses. Wright has spent the last eight years trying to figure out how to convey the vast sweep of evolution from a single cell to the exploration of the galaxy as an interactive entertainment experience. Best known for his popular evocations of urban sprawl (SimCity) and suburban Americana (The Sims), Mr. Those questions came to mind again and again as I spent more than 60 hours recently with Spore, the almost impossibly ambitious new brainchild of Will Wright. What is the difference between a game and a toy? Does a game that feels more like a toy even a scintillating, empowering toy fall short on its own terms? Or is it enough just to be a great toy? ![]()
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